My Two Weeks of Bonkers!



It has been a bonkers few weeks, hence the lack of posting. In a nutshell, I have been working on comic art, 3D rendering, college work, running my business, looking for new clients, making t-shirts, planning for expos and a whole load of other things. Oh, and I managed to squeeze in a game or two of X-Wing (more on that in a different post). 



So, I've decided to get back into my 3D. I used a lot of 3D in the past, and I still use a lot of 3D renders for reference in my work. However, posing and then rendering a preview is a mile away from actually rendering a 3D image for editing. I love 3D art, and to enable me to be able to deliver the artwork I want to do in the areas I wish to work in I need to get back on top of this medium. So for now I'm working with some pre-made models and poser, my plan is to pick up mudbox or z-brush in the future, before that I need to start getting the basics back into a workflow.



With that in mind, and as part of a project I'm working on, I have spent every spare minute building and rendering some 3D characters. Now, dotted through this post are several 3D renders that I put together this week, all are the raw render and need to varying degrees post work in Photoshop. However, after much trial and error I feel that I'm getting back into the swing of things.


There are several key areas to always keep in mind when working with 3D. The first one is that it is not as easy as you think, trust me, the learning curve is very steep to begin with, and that is just rendering the images let alone building a 3D model. Once you have a model, and you have it all set-up and ready to render, you then need to think about lighting, shadows and reflections these are massive and all impact the final image your chosen software spits out once you have hit the Render button.  


Lighting is massive, if you are new to 3D, it doesn't matter how well the model you are rendering is put together with textures and sculpting, if your lighting is off, it will look pants when you are done. My advice is to spend some time watching some videos and following some guides - there are a lot posted through out the internet depending on the software you are using. 



So hopefully I will have the workflow nailed and a stack of 3D images rendered over the next week. I'm not a huge one for posting step by step guides, however I will post things that I find useful as I go. Now all I need is two PCs, one for my drawing and one for my rendering! 

In other news, I have just uploaded twenty-seven new t-shirt designs to TeePublic and will soon be adding them to Redbubble as well - yes twenty-seven, I told you I was having a busy week. Check them out, they are awesome!

I've also started work on my comic, yes my long endured work on my comic from the last, hmmmmmm......., ten-fifteen years is possibly about to see the light of day! I will be posting as this develops. To finish with, I have read a load of comics and graphic novels, which I will be sharing in a different post very soon. 

So very-very busy, and now back to it - TTFN ;0) 








Artwork ©Simon Breeze 2016 



       

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