Updates From The Tabletop



This week has been really busy, and next week is looking to be the same. So not so much going on as I usual would have with my tabletop gaming. However, I did manage to jam in a game of X-Wing and a game of Warhammer 40,000 Conquest.

First to X-Wing.

Having recently taken part in an X-Wing tournament and getting right-royally hammered, I have been looking into the lists that I play and working at building some new ones to fit the lessons I learnt and the advice I have been given. I normally play a two ship build, normally one small and one large ship, and on the odd occasion, two large ships running. This has seen me have a pretty much 50/50 success rate when playing with the gaming group I'm a member of. However, as proven, take those list and my playing style to an environment of mixed experienced players looking to politely 'smash your face to goo' and I have a problem.

Looking at my 'fleet' I decided to start playing some very different builds and using a different style of play. I play rebels, as they are awesome and very much fit my mentality and playing style, and decided to start increasing the number of ships I field in a squadron. The plan being to keep the number of shields and hull points up where they would be for running a squadron of two large ships, yet increasing the number of shots per turn that I'm taking - the glaring weak point in my previous lists.

The first list I play tested was this one:

B-Wing and X-Wing swarm (100):
Blue Squadron Pilot — B-Wing 22
Fire-Control System 2
Ship Total: 24
 
Blue Squadron Pilot — B-Wing 22
Ship Total: 22
 
Garven Dreis — X-Wing 26
Ship Total: 26
 
Biggs Darklighter — X-Wing 25
R5-P9 3
Integrated Astromech 0
Ship Total: 28
 
Play testing my 'B-Wing/X-Wing 'swam'
Play testing the above list went well, though there was some maneuvering errors that caused a bit of bumping and cost me the game - hey, I'm used to having two ships darting all over the place, not four ships all bunched up. All-in-all though, I'm happy with this build, I just need to tweak it a little and get used to maneuvering the larger and more tightly packed squadron of ships.

Having a tweak to the list, this is my next play test:

B-Wing and X-Wing swarm (99)
Blue Squadron Pilot — B-Wing 22
Ship Total: 22
 
Blue Squadron Pilot — B-Wing 22
Ship Total: 22
 
Garven Dreis — X-Wing 26
R2 Astromech 1
Integrated Astromech 0
Ship Total: 27
 
Biggs Darklighter — X-Wing 25
R5-P9 3
Integrated Astromech 0
Ship Total: 28

Breaking it down, the B-Wings are placed up front (setting all four ships up in a tight two-by-two formation in one corner of the playing area):


The B-Wings give you three to four attack dice each, depending on range, per round, they also bring a huge amount of shields for such a small fighter, five each, giving me some durability in my squadron. Not only that, they can pull a barrel roll to get them in the right place when you need them to - which is very handy.

Next the X-Wings, placed behind the two B-Wings. First is Garven Dreis, with an (Integrated) R2 Astromech:




Garven has a really handy skill, when he spends his focus token he can assign it to another ship in 1-2 range. Garven is the highest skilled pilot in this squadron, in theory this means he is spending his focus before anyone else, therefore he can hand this token to one of the other three ships in the squadron who may need it later in that turn. The R2 Astrommech is simply there to make up the points and ensure the Garven is keeping the ability to make actions when he is pulling maneuvers that might otherwise cause problems. Not only that, by modifying the astronmech to be an Integrated one, it means in a pinch I can shed the R2 unit and stay in the fight a bit longer.  

Next is Biggs in an X-Wing with an R5-P9 (Integrated) Astromech:






















Biggs's has a really cool skill, he simply draws the fire of attacks from his squadron, placing him at the back next to Garven allows him to soak up some of the fire the B-Wings will struggle to dodge with their lower agility. Not only this, should Biggs take a hit, he is packing the R5-P9 Astromech that allows him to regenerate a shield at the end phase by using a focus token. Integrating the astronmech also adds that 'should you need to' ability to stay in the fight as well. 

How this works is, Garven and Biggs both take focus actions, Garven burns his, gives it to Biggs who now has two focus actions. This now gives Biggs the ability to have improved shooting and re-generate a shield within the end phase.

Using all four ships together gives a robust total of 14 shields, 14 hull points (including the Integrated Astromechs) and a total, depending on range, of 12-16 attack dice across 4 attacks.

Compare this to my previous list of Falcon and Poe (used in a recent tournament) 8 shields, 10 hull points and 6-8, depending on range, attack dice across 2 attacks. Admittedly I'm not going into detail with this list, there is some additional skills and modifications to both ships to make them very hard to hit. However, you can see right away that this new list has a lot more punch, can take a beating and offers a lot more flexibility when in play. 

Next is Warhammer 40,000 Conquest, I am really enjoying this game. When I play it it will give me mixed feelings as I would dearly love to be playing Warhammer 40,000 (the table top miniature battle game). However, the rules and direction they are heading are not something that I enjoy. In my mind, right now, WH40k is broken and in a real mess. Which is what got me into WH40k Conquest. I'm still getting into playing card games, I haven't played one in a million years! However, I'm getting there!

Currently I'm caught between the Dark Eldar and Chaos, I can't decide which one to put my main focus on as I love them both in this game and within the WH40k universe. Sadly, I'm not seeing much synergy between the two races or I would combine them.


In my most recent game I played a HUGE deck of Chaos, and all was going well until I forgot to play a critical shield card, had to withdraw from a battle and the rest was my rapid demise to losing. I'm blaming the head cold I have at the moment, it is really messing with my ability to think straight ;0)



Anyway, next game I am planing to play as Dark Eldar, I have played these guys before and really enjoyed how they worked. Once I've had some time to look at the two factions in some more detail and play a few games, I will post my deck list and thoughts behind it.









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